I design products people understand the first time.

I design products people understand the first time.

I design products people understand the first time.

I design products people understand the first time.

I spent 15 years at Apple teaching people to use technology.

Now I build that teaching into complex products.

I spent 15 years at Apple teaching people to use technology.

Now I build that teaching into complex products.

I spent 15 years at Apple teaching people to use technology. Now I build that teaching into complex products.

2026

Independent

Four products designed, built and shipped solo: live betting, healthcare AI, AI search, AI shopping.

2025

Ironhack

UX Designer, RNCP level 6 (bachelor’s equivalent). Product page redesign presented to Back Market’s design team.

2011–2025

Apple

Creative Pro and Training Leader. Trained 10,000+ people, from beginners to pros. User acceptance tester on internal tools at scale.

Creative Pro and Training Leader. Trained 10,000+ people, from beginners to pros. User acceptance tester on internal tools at scale.

How I work

I watch before I ask.

What people do tells me more than what they say. At Apple, watching people try the Vision Pro led us to move the gesture tutorial after the first try-on.


I explain at the moment it matters.

Not before, not everywhere. In Sweep, an explanation only appears when the Cash Out value moves.


I use AI where it is strong, and keep it away from facts.

On Finch, the model invented product links, so now it only suggests search terms and the code builds the links. On Balise, I graded the first scan by hand: the model matched me on 7 of 7 criteria.

Open to Product Designer roles. Based in Bordeaux, France.

Open to Product Designer roles. Based in Bordeaux, France.